Saturday, November 19, 2016

Media (is) the message


Media (is) the message

The article The media debate clearly conveys the ambivalent views held by experts in the field about the impact media has on achievement and learning.  Many of us “digital immigrants” still think of media in traditional terms.  The media was limited to the news, radio, and television.  My primitive frame of mind made me question whether this debate meant “media” to embody that traditional and simplistic meaning.  The more I thought about it, the more I realized how stuck I was in my ways.    I was sure that Richard Clark and Robert Kozmas meant media to be inclusive of technology and everything in between such as Webb Apps, software, and hardware in this debate.  Or did they? The debate was written in the early 90s if I’m not mistaken, a time when technology was slowly emerging.   I was stuck again!  I decided to take a closer look at what Clark and Kozmas, two academics in the field, deemed media to be. 

In this article, Clark defined media as the “vehicles that deliver instruction but do not influence student achievement” (1).  In reference to his definition of media, one could argue then that media is not just referring to the traditional concept of news, and radio only.  In today’s computer or technology world, "media" can be any web technologies used to communicate information; hence “digital media” a term used by Anderson and Krathwohl in Bloom’s Revised Taxonomy.   If so, I strongly disagree with Clark’s assertion that media does not influence student learning and side with Robert Kozma who argues that the capabilities of media can influence learning for particular students in various ways.

          Kozma suggests that different media have different capabilities and characteristics that given cognitive elements and methods can influence learning.  I believe Bloom’s Revised Taxonomy supports his affirmation by explaining that media are tools used for “achieving, recalling, understanding, application, analysis, evaluation, and creativity”.  If they assist in the learning process than Clarks argument is not precise.  The use of different media can alter the thinking process of students depending on their learning styles.  For example, using certain digital media such as blogging, filming, animating, and podcasting encourages and facilitates collaboration, discussion, and sharing of ideas, which support the HOTS (higher order thinking skills) of Blooms Digital Taxonomy.  In the same manner, googling, social bookmarking, twittering, all forms of media, support the LOTS (lower order thinking skills).  Given this information, it is evident that media in all its varied forms do contribute to a given extent to the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses. 

Furthermore, Kathy Schrock’s Guide to Everything, visually depicts the same assertion that media apps can help develop cognition in a learner.  Schrock organizes technology apps to correlate with Blooms digital taxonomy.  For example, Spark Video, CANVA, FOTOBABBLE and PODOMATIC, all support the creating level.  This proves once again Kozma’s argument that certain media affect the ways in which individuals represent and process information.  Moreoever, Schrock suggests that when using these media tools for learning purposes, the teacher takes the role of a facilitator by setting broad goals and then offering students a choice of tasks using multiple media tools which can create an enhanced learning experience for students (Schrock 5). In other words, students also learn to evaluate, make choices, and take ownership of their work.  Students use text and media to organize and present the effects of their learning using different types of media.  Schorck’s guide to using media tools for teaching and learning supports Kozma’s argument that media has a direct learning effect.

Media, in all its forms is redesigning the way we teach and the way students learn. I believe that multi-media has become an integral part of our education system because it has proven to be helpful.  Take for example the reading programs out there designed to help the struggling reader/learner.  The programs are media designed to provide features that can hopefully enhance learning; they chunk data, provide visual representations and assistive language components to mention only a few.  It is clear that for certain types of learning and for certain types of learners with different learning modalities, media are vehicles that influence, alter, modify, and facilitate the process of learning.  The use of technology with guided teaching, and well planned lessons does have a learning impact.  Dschneider said it well in The debate goes on, “Cognition is not only in the head, it sometimes needs tools or other people” to achieve deeper or more meaningful results.

  

Sources:

Anderson, L.W., and D.R. Krathwohl. 2000. A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Boston: Allyn & Bacon.

Becker,K. (n.d.). The Clark-Kozma debate in the 21st Century.  Retrieved November 19, 2016, from http://www.academia.edu

Bloomin' Apps. (n.d.). Retrieved November 19, 2016, from http://www.schrockguide.net/bloomin-apps.html



Kozma, R. B. (1994).The influence of media on learning: The debate continues. School Library Media Research, 22(4) 233.



The media debate. (2012, August 30). Retrieved November 18, 2016, from http://edutechwiki.unige.ch/en/The_media_debate

Saturday, November 12, 2016

Podcasts




Podcasts

Podcasting is the ability to create and listen to audio or video content either live or downloaded for later use.  My twelve and nine year olds are obsessed with podcasts.  They can sit and listen to someone talking about a video game or a toy they like for hours.  After listening to some podcasts myself, I understand why podcasting is something that is trending in education and why it’s so popular among students.

 Podcasting can be used in the classroom or by teachers in a variety of ways.  It can be a tool teachers/librarians use to communicate with parents, and students outside of the classroom.  Teachers/librarians can communicate upcoming school and classroom events, projects and activities.  In addition, teachers can use podcasting to give a lesson that students can access outside the classroom and can be viewed for tutoring or to re-teach at a later date. Teachers/librarians can have students publish their work, do book reads, book reviews, conduct interviews, and much more.  I tried using Audioboom but was not successful.  I tried to figure it out for two days until I found out it was an Apple application. I went as far as creating the account listening to some podcasts, but creating one wasn't an option.  I thought I was doing something wrong, so then I created a new account using a second email, but I faced the same problem.  The other two Podomatic and Soundcloud were fairly easy to use.

Podomatic


I was truly bracing for a very frustrating evening trying to make a podcast using Podomatic since my experience with Audioboom had not been very positive.   I was really feeling anxious about it.  However, I was amazed to see how it was exactly the opposite!  I created the account and on the main page without having to go anywhere else, I clicked on the create a podcast button located at the top of the page.  I thought to myself "it can't be this easy".  However, I was really pleased to see that it was.  The app asked to download the file, add a title, and publish.  That easy!  I will for sure use this again in the classroom.

Sound Cloud

SoundCloud was just as cooperative as Podomatic.  The sound isn't good on this one.  It sounds like there's too much echo,or the sound is just too low.  It might be that this podcast was not a file upload; the recording was live.   










Sunday, November 6, 2016

Cartoons and Comics

Cartoons and Comics

Our schools, classrooms, and libraries are filled with students with different learning modalities, backgrounds, talents, and needs, and as educators, we are always on a quest to find new and creative ways to engage them all.  This is a challenge that is underestimated in every way.  Thinking outside the box is made easier when we have so many webb apps like MakeBeliefssComix, ToonDoo, and Pixton, at our disposal.  Having students create comics and cartoons is a fun way to make reading, writing, and thinking more enjoyable.  They provide students and teachers with unique ways of interpreting, and expressing language by integrating images and words.  Students can create comics and cartoons to plan a story line, summarize short stories and chapters, illustrate short biographies, learn about current events, and create daily journals using new vocabulary- to name a few.  



MakeBeliefsComix




I created this comic for a quick write.  We will be reading "The Monkey's Paw" soon and the story touches on the theme of superstitions.  I thought it be a nice way to introduce it, and learn about superstitions. Makebeliefcomix was really easy to use. I love the fact that they offer many ideas on how to incorporate comics into your lessons and classrooms.  Some of the ideas mentioned sound great especially for my ESOL students.  Filling in the thought bubbles, so they can practice language skills are great mini lessons that can dramatically help with language development.    The only downfall to Makebeliefcomix is the limited number of characters.  I wanted a witch for my last panel but couldn't find one.  All in all, I think our students can have a great time creating their own comics using it.

ToonDoo
My comic is a chapter summary of the short story "The Monkey's Paw" by W.W.Jacob.  My students will create their own comics for chapter 2 and 3 to show comprehension of the reading.  ToonDoo is a great webb tool that is easy to use.  However, at times, I felt a little frustrated because I'm used to using the undo arrow whenever I make a mistake.  ToonDoo does not have the undo arrow!  I loved the variety of characters; and the fact that you can change the posture and expressions.  These two features can serve students well when thinking about characterization.

Pixton
My reading class has been doing a "Meet and Greet" every week.  I provide them with an article about a person who has changed or influenced the world.  They usually jot down important information like the reasons the person is remembered today using the 5 key point graphic organizer. I thought I'd try doing the comic instead.  I think it works perfectly. I can't wait to have them work on one next week. Pixton provides the user with so many great options.  One of the features I really enjoyed using was moving my character's posture and changing their facial expressions.  Moreover, Pixton was  easy to use, I had no real problems at all. 


Tellagami